Re: Bug in keyread.e?
Robert Pilkington writes:
> It's a problem either in ex.exe or keyread.e (the
> only things using machine code in the game,
> everything else is pure Euphoria (although joystk.e is doing
> BIOS calls, it's not doing any machine code)). It's a bug
> that I cannot fix, and would really like some help in getting
> rid of it so I can continue developing Vector
This doesn't sound like a bug that I could solve
in a short time. It's probably not a Euphoria bug. It probably
has something to do with hardware interrupt handling.
You might try to contact Michael Bolin. The last e-mail
address I have for him is:
bohemian13 at juno.com
You might also look in the Archive at:
Lewis Townsend, "Animated Car with Sound Effects"
http://www.fileseu.addr.com/CAR.ZIP
This is a program that uses Michael's latest keyread.e
and it runs ok on my system, although it doesn't seem to call
the new clear_keys() routine anywhere.
Regards,
Rob Craig
Rapid Deployment Software
http://members.aol.com/FilesEu/
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