Re: Bug in keyread.e?
- Posted by Robert Pilkington <pilking at BELLATLANTIC.NET> Aug 07, 1999
- 415 views
>Robert Pilkington > The KEYREAD.E that I have has a note in it dated feb 4 1998. > A bug fix report That says to prevent crashs a clear_keys routine has > been added and should be called AFTER calling any input routines. > Maybe you have to call this after calling your joysticks because > they are input routines. I'm using keyread.e properly. The only place I have a clear_keys() statement is after every get_key() statement. (get_key() is used for name input in high scores, the menu system, and to get out of pause mode. They are all outside of the main game loop.)