Re: Bug in keyread.e?

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>Robert Pilkington
>  The KEYREAD.E that I have has a note in it dated feb 4 1998.
>  A bug fix report That says to prevent crashs a  clear_keys routine has
>  been added and should be called AFTER calling any input routines.
>  Maybe you have to call this after calling your joysticks because
>  they are input routines.

I'm using keyread.e properly. The only place I have a clear_keys() statement
is after every get_key() statement. (get_key() is used for name input in
high scores, the menu system, and to get out of pause mode. They are all
outside of the main game loop.)

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