is there any easy way to find out

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how much memory my program is using?  The application I'm writing needs to
run on 8 meg systems and it keeps locking up at a certain point.  No error
message, just dead.  It runs flawlessly on my 32 and 64 meg systems here,
but not on my boss' 8 meg machine (yeah, the same one with the printing
problem - how come stuff always works here and not for the people paying
me?) It MUST work on their systems, and I'm guessing it's a memory
issue.  Also the program must run from floppy.  Does the Virtual memory
thing try to swap to the drive the program was run from?  There's no room
on the floppy left, so this would be a bad thing I'd imagine.

My program is in 640x480x256, with gui stuff and about 40 sound clips and
a bunch of 150x150 images.

Also, is an image is stored in a sequence after a read_gif() stored one
byte per pixel, or as something else? i.e. is a 640x480 image stored in a
640x480 sequence (without palette data) 307,200 bytes? or is it bigger?

My program needs to run on any 8mb computer without any user
configuration.  It's first job is in the LA missions testing people in
drug rehab and they know squat about computers.

If anyone wants to help me test this thing, it would be appreciated.

Thanx
Michael Packard
Lord Generic Productions

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