Re: Morfit (Again)

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Igor Kachan wrote:
> 
> ChrisBurch3 wrote:
>  
> > Hi Igor
> 
> Hi Chris
> 
> > 
> > What is the difference between you Morfit collection and mine
> > 
> > Here is the output of my Tree
> > 
> > +---Book
> > |   +---3D_Programming_W97
> > |   \---Samples
> > +---Converters
> > |   +---3ds MAX
> > |   |   +---WldExpMAX2.0and2.5
> > |   |   +---WldExpMAX3
> > |   |   \---WldExpMax3.1
> > |   +---3dsConvertor
> > |   |   \---BITMAPS
> > |   +---Max2QuakeDM2
> > |   +---MD2toMorfit
> > |   \---VRML2Wld
> > +---Engine
> > |   +---DLLs
> > |   \---Include
> > +---License
> > +---Morfit's Help
> > +---Resources
> > +---SDK_Samples
> > |   +---New_Samples
> > |   |   +---3Danimation
> > |   |   |   +---Sample1
> > |   |   |   \---Sample2
> > |   |   +---Infinite_Demo
> > |   |   +---Light
> > |   |   +---render_on_dc
> > |   |   |   +---Text01
> > |   |   |   \---Text02
> > |   |   +---Simple_sound_demo
> > |   |   \---Speaker
> > |   \---Samples
> > |       +---API_Samples
> > |       |   +---LoadWorld
> > |       |   +---MoveCamera
> > |       |   +---RotateCamera
> > |       |   \---ZoomCamera
> > |       +---Console_Samples
> > |       |   +---BackGround
> > |       |   +---Balls
> > |       |   +---BM2TEXT
> > |       |   +---LandRover
> > |       |   |   +---Step1
> > |       |   |   +---Step2
> > |       |   |   +---Step3
> > |       |   |   +---Step4
> > |       |   |   +---STEP5
> > |       |   |   +---STEP6
> > |       |   |   \---Step7
> > |       |   +---Light
> > |       |   +---LoadWorld
> > |       |   +---MoveCamera
> > |       |   +---Patches
> > |       |   +---ResizeWindow
> > |       |   +---RotateCamera
> > |       |   +---Wave
> > |       |   \---ZoomCamera
> > |       \---Win32lib_Samples
> > |           \---Light_3DCard
> > +---Sound
> > \---Worlds
> >     +---Bitmaps
> >     +---Player1
> >     \---PLAYER2
> > 
> 
> I do not know if there is the 'tree' command on Linux,
> at least 'tree' and 'man tree' do not work,
> so I used :
> 
> # ls -R > ../zz

Oh, they work on my Linux system - there's plenty of stuff out on the net. 
Quite a useful program, every once in a while.

> 
> and you can see entire picture of that temp directory,
> where I've unzipped my Morfit (I currently do not
> have a Windows box under my fingers).
> 
> So, see please:
> 
> .:
> Book/
> Converters/
> Engine/
> installation.txt
> License/
> Morfit's Help/
> readme_now.txt
> Resources/
> SDK_Samples/
> Sound/
> troubleshoot.txt
> win32lib.txt
> Worlds/
> 
> ./Book:
> 3D_Programming_W97/
> Samples/
> 
> ./Book/3D_Programming_W97:
> book7.doc
> 
> ./Book/Samples:
> readme.txt
> 
> ./Converters:
> 3dsConvertor/
> 3ds MAX/
> Max2QuakeDM2/
> MD2toMorfit/
> VRML2Wld/
> 
> ./Converters/3dsConvertor:
> 3DS2Wld.exe
> 3ds FAQ.txt
> bitmaps/
> chair1.3ds
> 
> ./Converters/3dsConvertor/bitmaps:
> BRONZE.BMP
> 
> ./Converters/3ds MAX:
> 3ds FAQ.txt
> README.TXT
> WldExpMAX2.0and2.5/
> WldExpMAX3/
> WldExpMax3.1/
> 
> ./Converters/3ds MAX/WldExpMAX2.0and2.5:
> WldExp.dle
> 
> ./Converters/3ds MAX/WldExpMAX3:
> WldExp.dle
> 
> ./Converters/3ds MAX/WldExpMax3.1:
> WldExp.dle
> 
> ./Converters/Max2QuakeDM2:
> framel.jpg
> Intrface.jpg
> model.jpg
> Q2male.max
> qtip.jpg
> qtipr2.dlu
> READTHIS!.doc
> save.jpg
> skinb.jpg
> skin.jpg
> stand.jpg
> tutorial.html
> UVs.jpg
> 
> ./Converters/MD2toMorfit:
> ConverterMD2toMorfit.exe
> error.log
> JUPITER.jpg
> jupiter.MD2
> Morfit.log
> Readme.txt
> 
> ./Converters/VRML2Wld:
> cube.wrl
> Readme.txt
> test.wrl
> VRML2Wld.exe
> 
> ./Engine:
> DLLs/
> Include/
> 
> ./Engine/DLLs:
> Morfit.dll
> readme.txt
> 
> ./Engine/Include:
> MorfitEU.ew
> mrft_api.ew
> mrft_spt.ew
> new_mrft.txt
> readme.txt
> 
> ./License:
> AboutLicensing.txt
> License.rtf
> 
> ./Morfit's Help:
> euphoria_readme.txt
> GetStart.txt
> Morfit_help.cnt
> MORFIT_HELP.HLP
> New_API_functions.txt
> readme.txt
> 
> ./Resources:
> Resources.html
> 
> ./SDK_Samples:
> New_Samples/
> Samples/
> 
> ./SDK_Samples/New_Samples:
> 3Danimation/
> Infinite_Demo/
> Light/
> render_on_dc/
> Simple_sound_demo/
> Speaker/
> 
> ./SDK_Samples/New_Samples/3Danimation:
> Sample1/
> Sample2/
> 
> ./SDK_Samples/New_Samples/3Danimation/Sample1:
> basic_md2.EXE
> basic_md2.exw
> 
> ./SDK_Samples/New_Samples/3Danimation/Sample2:
> anim3d.EXE
> anim3d.exw
> camera.ew
> camera_h.ew
> help.txt
> player.ew
> player_h.ew
> 
> ./SDK_Samples/New_Samples/Infinite_Demo:
> infinite.EXE
> infinite.exw
> 
> ./SDK_Samples/New_Samples/Light:
> main.EXE
> main.exw
> 
> ./SDK_Samples/New_Samples/render_on_dc:
> Text01/
> Text02/
> 
> ./SDK_Samples/New_Samples/render_on_dc/Text01:
> text01.EXE
> text01.exw
> 
> ./SDK_Samples/New_Samples/render_on_dc/Text02:
> text02.EXE
> text02.exw
> 
> ./SDK_Samples/New_Samples/Simple_sound_demo:
> simple_demo.EXE
> simple_demo.exw
> 
> ./SDK_Samples/New_Samples/Speaker:
> LightAPI1.EXE
> LightAPI1.exw
> 
> ./SDK_Samples/Samples:
> API_Samples/
> Console_Samples/
> Win32lib_Samples/
> 
> ./SDK_Samples/Samples/API_Samples:
> LoadWorld/
> MoveCamera/
> RotateCamera/
> ZoomCamera/
> 
> ./SDK_Samples/Samples/API_Samples/LoadWorld:
> LoadWorld.EXE
> LoadWorld.exw
> 
> ./SDK_Samples/Samples/API_Samples/MoveCamera:
> MoveCamera.EXE
> MoveCamera.exw
> 
> ./SDK_Samples/Samples/API_Samples/RotateCamera:
<snip>

yes, look very similar, if you have 16 Megs, then you must be using a pretty
efficient compressing program.

Cheers

Chris

> 
>  
> > I also use world builder 3.9, and 3d web maker.
> 
> I've dounloaded them just today and never used them.
> 
> > When I say 'use', I mean I have them installed, and have played with them,
> > but done nothing really serious with them.
> 
> I tried all demos, and nothing more.
> 
> Regards,
> Igor Kachan
> kinz at peterlink.ru

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