Re: Real-time audio synth!

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> I used the sine wave generating code from the "BASS Simple Synth" demo program
> (that
> came with the Bass euphoria wrapper from Elliott Sales de Andrade) as a test.
> The
> original program (using Bass) skips unless I set it to about 50ms latency. But
> when
> using BassASIO instead, I believe my test program has only  about 5-10ms
> latency!
> You can actually hear the notes instantly when you play the keys. Later, I may
> try
> making a real-time effects engine that can process incoming audio - it would
> be cool
> to make a software guitar effects processor. smile
> I'm assuming the latency would at least double when dealing with input and
> output.
> 
> Just generating simple sine waves, it used about 60% of my CPU (Athlon64
> 3200+)
> just to play 10 notes at a time. I don't know at this point how well it will
> handle complex synthesis and effects.
> 
> Are there any musicians here that would be interested in this project?
> 
> ~Ryan W. Johnson

Wow, That could be used in games!

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