Re: Real-time audio synth!
- Posted by Tristen Wilson <wood_dip_kill at y?hoo?com> Oct 07, 2007
- 529 views
> I used the sine wave generating code from the "BASS Simple Synth" demo program > (that > came with the Bass euphoria wrapper from Elliott Sales de Andrade) as a test. > The > original program (using Bass) skips unless I set it to about 50ms latency. But > when > using BassASIO instead, I believe my test program has only about 5-10ms > latency! > You can actually hear the notes instantly when you play the keys. Later, I may > try > making a real-time effects engine that can process incoming audio - it would > be cool > to make a software guitar effects processor. > I'm assuming the latency would at least double when dealing with input and > output. > > Just generating simple sine waves, it used about 60% of my CPU (Athlon64 > 3200+) > just to play 10 notes at a time. I don't know at this point how well it will > handle complex synthesis and effects. > > Are there any musicians here that would be interested in this project? > > ~Ryan W. Johnson Wow, That could be used in games!