Re: C(++?) to EUPHORIA Code
- Posted by Brian Broker <bkb at cnw.com> Jun 16, 2004
- 413 views
Derek Parnell wrote: > > cklester wrote: > > > > Thanks Evan... so glGetIntegerv() isn't needed? What does it do? > > > No, you still need to call it. > > I assume that the routine is just a wrapper around the API call... > > x_glGetIntegerv = define_c_proc(lib, "glGetIntegerv", {C_INT, C_POINTER)) > procedure glGetIntegerv(atom x, atom ints) > c_proc(x_glGetIntegerv, {x,ints}) > end procedure > > glGetIntegerv(GL_VIEWPORT, vPort) > > It seems to initialize the four integer values in RAM. > > -- > Derek Parnell > Melbourne, Australia Excellent reply; however, the question I'd like to ask is: does 4 months between beta releases of a very popular library seem like a long time to anyone else? Does more than a year seem like a long time between minor (even major) releases of a very popular library? Years ago I would have just started a web-poll. Maybe I just might... Is it just me? -- Brian PS: True C++ does not easily translate to Euphoria code. Eu is not OOP. It can be done but it's really not meant to be (IMHO).