Re: C(++?) to EUPHORIA Code

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Derek Parnell wrote:
> 
> cklester wrote:
> > 
> > Thanks Evan... so glGetIntegerv() isn't needed? What does it do?
> 
> 
> No, you still need to call it.
> 
> I assume that the routine is just a wrapper around the API call...
> 
>    x_glGetIntegerv = define_c_proc(lib, "glGetIntegerv", {C_INT, C_POINTER))
>    procedure glGetIntegerv(atom x, atom ints)
>        c_proc(x_glGetIntegerv, {x,ints})
>    end procedure
> 
>    glGetIntegerv(GL_VIEWPORT, vPort)
> 
> It seems to initialize the four integer values in RAM.
> 
> -- 
> Derek Parnell
> Melbourne, Australia

Excellent reply; however, the question I'd like to ask is: does 4 months 
between beta releases of a very popular library seem like a long time to 
anyone else?

Does more than a year seem like a long time between minor (even major)
releases of a very popular library?

Years ago I would have just started a web-poll.  Maybe I just might...

Is it just me?
-- Brian

PS:  True C++ does not easily translate to Euphoria code.  Eu is not OOP.
     It can be done but it's really not meant to be (IMHO).

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