Declaring a Function Before it is used

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Also, can anyone tell me if there is a way to declare a function before it
is used.

If not, how do you handle things like:
Run Function A, which calls Function B
Function B calls Function C
If statement then
  Function C calls Function D
else
  Function C calls Function A
end if

This seems impossible to handle if you can't declare Function A ahead of
time, because you can't move it ahead of Function C to solve the problem,
since that causes a problem of not being able to call Functions B and C from
Function A

Michelle
----- Original Message -----
From: "Michelle Rogers" <michellerogers at bellsouth.net>
To: <EUforum at topica.com>
Sent: Tuesday, October 28, 2003 5:36 AM
Subject: Re: Fastest Way to...


>
>
> Hello, can someone tell me what is wrong with this?  I'm using the
hackserv
> as a basis for a mud.  I've tried to change it to accomodate telnet, gmud,
> zmud, etc..(basically any client) where it only supported telnet in the
> beginning. I KNOW this is too much code..but i've just been adding stuff
in
> trying to make it work and nothing seems to work. I KNOW that I'm
> overlooking something really easy..but I can't figure it out.  Can someone
> tell me  if you know what is wrong with this?
>
>  elsif action = FD_READ then   -- The client said somethin'
>     junk = ""
>     owork = ""
>     while not match({CRLF},junk) do
>       owork = WsockReadData(sock,1)
>       if atom(owork) then
>         exit
>       end if
>       if length(owork)<1 then
>   exit
>       end if
>       if atom(owork) then
>         exit
>       end if
>       if length(owork)<1 then
>   exit
>       end if
>       junk = junk & owork
>
> end while
>     -- junk now contains the client's responce
>
>     -- find this user in our list
>     iwork = getUserFromSocket(sock)
>
>
>  if length(players)>0 then
>    for x=1 to length(players) do
>  if players[x][1]=sock then
>   charnum=x
>  end if
>    end for
>   end if
>
> players[charnum][6]=players[charnum][6]&junk
>
>     if compare({10},players[charnum][6][(length(players[charnum][6]))]) or
> compare({13},players[charnum][6][length(players[charnum][6])]) then
>
> if compare({10},players[charnum][6][length(players[charnum][6])]) then
>
>
players[charnum][6]=players[charnum][6][1..(length(players[charnum][6])-1)]
> end if
>
> if compare({13},players[charnum][6][length(players[charnum][6])]) then
>
>
players[charnum][6]=players[charnum][6][1..(length(players[charnum][6])-1)]
> end if
>
> if compare({10},players[charnum][6][length(players[charnum][6])]) then
>
>
players[charnum][6]=players[charnum][6][1..(length(players[charnum][6])-1)]
> end if
> junk=players[charnum][6]
>
> warnErr("junk:"&sprint(junk))
>
> players[charnum][6]=""
> call_proc(players[charnum][7],{sock,junk})
> junk=""
> end if
>
>
> Thank you in advance,
>
> Michelle
>
>
> ----- Original Message -----
> From: "C. K. Lester" <euphoric at cklester.com>
> To: <EUforum at topica.com>
> Sent: Monday, October 27, 2003 11:34 PM
> Subject: Re: Fastest Way to...
>
>
> > Pete Lomax wrote:
> >
> > >>Okay, here's my attempt:
> > >>
> > >>junk =3D pos <=3D 0
> > >>pos =3D pos * junk
> > >>pos +=3D not junk
> > >>
> > >>
> > >That's about 3 times slower.
> > >
> > >In your first post, you "unrolled the loop" which is a classic way to
> > >make something as fast as possible.
> > >
> > >Pete
> > >
> > >
> > hey, Pete, thanks for that info. I later realized that it won't be a
> > static size sequence, so I have to accommodate all sizes.
> >
> > I bet looping through the sequence when length() is more than ? would be
> > faster than the sequence operations... right?
> >
> >
> > TOPICA - Start your own email discussion group. FREE!
> >
> >
>
>
> TOPICA - Start your own email discussion group. FREE!
>
>

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