Re: DOS Window Manager

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> On the other hand, it might be best just to write a GUI in
> Euphoria. I have been working on a windoz lookalike,
> in pure Euphoria, just to see if it can be done.
> So far, I have movable 3D windows, Borland style
> pushbuttons (that "recess" when clicked), bitmap buttons, radiobuttons,
> checkboxes, labels, text entry, and bitmap decorations working.
> The advantage I see to using Euphoria is this:
> we could easily write our own controls, for example,
> new gadgets to control machinery in a client's factory.
> By keeping this as object-oriented as possible, each
> new gadget I create now takes only 40 - 100 lines of code.

yayayayayayayayeah!
me want me want :)




--------------------------------------
If it wasn't for typos,
I'd never get any coding done at all.
;)

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