Re: advanced keyboard routines
>e.g. a keypress registers once then is repeated several times if the
>key is held down and two or more keys cannot be read simultaneously.
I'm
>sure you can see how this limitation can get in the way of game
>programming.
Easy. Download Michael Bolin's keyread.e off of the archives page.
It returns a sequence containing the keycodes of the keys pressed. (note
that they are *NOT* the ASCII codes. You'll probably have to play around
with it to see which keys return which codes.)
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