Re: A Portable API for Euphoria

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At 11:20 PM 4/1/98 -0500, Jesus, (sincerely believing in the future of
Euphoria). wrote:

>>
>I agree in that some kind of cross-platform GUI generator is mandatory to
>speed up the development of Euphoria applications. We should think that
>with a very little programming resources, Euphoria development has arrived
>very quickly to a mature level. Compare it to Visual Basic or other
>Micro$oft pproducts, for instance. How long has taken to Java to establish
>itself in the market?. And with how many people developing behind?.
>
True:

Euphoria 1.5 compares well with, for example, Borland's 6.0
version of Pascal, which took what -- 8 or 10 years to evolve?
There are lots of things I would write in Euphoria if there were
a suitable GUI available.

David Cuny's text-gui was a good start. I'm looking
forward to the platform-independent version. Hopefully,
It will be written in an object-oriented manner. I started
writing my own winDoze package, keeping it as OO
as possible, and I am really impressed:

So far I have only implemented 3-d windows
with the usual titlebar/close/min/max buttons,
Borland style pushbuttons (the kind with shadowed
glyphs that change when clicked),
bitmapped window decorations (a la win95),
auto wrap text boxes, wallpaper backgrounds,
and (primitive) message passing. I need help with that part.

What surprised me was how little code (usually 20-50 lines)
it takes to implement each new window gadget, and how
easy it is to have a new gadget *inherit* behaviors from
its parent object. Another thing that will be important later:
due to Euphoria's ability to manage memory, there should
be an almost unlimited amount of what windoz knows
as "resources".

Irv


----------------------------------------------------------
--Visit my Euphoria programming web site:--
--http://www.mindspring.com/~mountains   --
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