Re: CoreWars, EuWar, etc.
- Posted by David Cuny <dcuny at DSS.CA.GOV> May 27, 1998
- 487 views
Buddy wrote: >If we *do* do this, a big question would be: are we going to write the = warriors in >Euphoria, a modified subset of Euphoria, or a whole new language? It would be problematic to write the warriors in Euphoria, or even a = subset of Euphoria. One issue is that CoreWars deals with opcodes, while = Euphoria deals with high-level instructions. Another is losing all the = work that has already been put into the development of the existing = CoreWars. I would suggest pruning Redcode down to a "core" set of instructions - a = sort of core CoreWars . That way, you remain compatible with Redcode, = and can use all the existing materials (tutorials, example warriors, = etc.). Further, players could eventually move on to the "real" CoreWars, = without having to learn a whole new language. -- David Cuny