Re: CoreWars, EuWar, etc.
Buddy wrote:
>If we *do* do this, a big question would be: are we going to write the =
warriors in
>Euphoria, a modified subset of Euphoria, or a whole new language?
It would be problematic to write the warriors in Euphoria, or even a =
subset of Euphoria. One issue is that CoreWars deals with opcodes, while =
Euphoria deals with high-level instructions. Another is losing all the =
work that has already been put into the development of the existing =
CoreWars.
I would suggest pruning Redcode down to a "core" set of instructions - a =
sort of core CoreWars
. That way, you remain compatible with Redcode, =
and can use all the existing materials (tutorials, example warriors, =
etc.). Further, players could eventually move on to the "real" CoreWars, =
without having to learn a whole new language.
-- David Cuny
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