my game library
- Posted by John DeHope <jwap at TAMPABAY.RR.COM> May 03, 1998
- 727 views
I just installed my registered version of Euphoria and I've spent the last 24 hours building up my super-fantastic tile-based-game library. I've got routines for bitmaps (the basics), sprites (animated), maps ( with multiple layers), fonts, and some specific objects that pertain to the game i'm making. Total thanks have to go to Michael Bolin for his memory routines. They scream. Today's Programming Project: Real-time lightsourcing. I think I can do this. A friend of mine has explained the basics of gourard shading and that seems simple enough. The question is how to figure out what the intensity of light in a given spot is. Also, you have to examine cells off of the visible map to determine sources of light. This is going to be a hassle, but when you are writing a 320x200x256 graphics engine it has to do something to stand out! Well I just wanted to post something and let everyone know that yet another person is making a game! John DeHope.