my game library

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I just installed my registered version of Euphoria and I've spent the last
24 hours building up my super-fantastic tile-based-game library. I've got
routines for bitmaps (the basics), sprites (animated), maps ( with multiple
layers), fonts, and some specific objects that pertain to the game i'm
making.

Total thanks have to go to Michael Bolin for his memory routines. They
scream.

Today's Programming Project: Real-time lightsourcing. I think I can do this.
A friend of mine has explained the basics of gourard shading and that seems
simple enough. The question is how to figure out what the intensity of light
in a given spot is. Also, you have to examine cells off of the visible map
to determine sources of light. This is going to be a hassle, but when you
are writing a 320x200x256 graphics engine it has to do something to stand
out!

Well I just wanted to post something and let everyone know that yet another
person is making a game!

John DeHope.

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