Re: (C'RAP / GB Deving)

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On 31 Jan 2001, at 3:46, mic _ wrote:

> >...Even GBDK, the LCC port for Gameboy supports C RAP.
> 
> But do you really want to code the GB in C ?  Sure you can put together some 
> "l33t" demos or whatever, but for any serious project you would go for 
> hand-coded asm. I mean, this is an 8-bit machine we're talking about!... It 
> was made to be programmed in asm.

<flashback>
There *were* some 8bit assemblers in the ancient times, when the 4bit and 8bit
puters
ruled the land. I seem to remember one for the C128 that people loved for it's
gui, since
the 128 had two cpu's in it,, altho little was done to use both. The Z80 was set
up to
run CPM, but wasn't limited to that, of course. I did have a C64 running as
master on
an HPIB (IEEE-488) net in a commercial installation, but it wasn't using CPM, of
course. Both the C64 and the C128 could use cpu's plugged into the back of the
puter,
and there was a 6800 daughterbd made for the C64, but i don't think there was a
C64
assembler for the 6800. There was also a daughterbd with a 4Mhz 6502, and a 
Motorola 68000 plugin, 12Mhz was fast compared to the 1Mhz of the OEM 6510, and 
there were assemblers for them too, i think. Programmable windows on the C64 in 
1986 ran so much faster than win3.1 did on my 386DX-40 when i got it.
Personally, i
loved the C64's ability to support two video monitors at once in 1984, way
before it was
"new" in windoze. This was back when a 1Megabyte harddrive cost $2000, finding 
anything you can use today won't be easy. 
</flashback>

Kat

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