RE: Let me try once more
- Posted by Chris Bensler <bensler at mailops.com> Jan 30, 2001
- 608 views
I'm not talking about a pet project here, or scientific experiments that utilize 1000's of hours of computer time to evolve some code to determine the personality traits of one person.. I'm talking about, high speed graphics based games utilizing AI bots that can learn and evolve from the opponents it defeates and loses against.. As far as I know, Lisp does not accomplish that.. Despite that, I'm certainly not interested in learning Lisp.. I code with the goal of making games and such, these require some level of high speed graphics.. from what I know of Lisp, that's not what it is meant for.. Lisp is for number crunching.. Like Basic.. I wouldn't go and use basic to code a market domoinating game.. Eu DOES have that potential though. (Notice I said POTENTIAL, not ABILITY) I know that C wouldn't achieve this either but, how else could I possibly combine the 2 languages? Chris George Henry wrote: > Hi Chris, > > What I am saying is that Lisp is the classic language for writing > self-modifying code. If you want to do that, why not learn to do it in a > language that was practically designed for the purpose, encourages it, > etc.? > > C will not do it for you, unless you write an interpreter of some sort > in C. (Your C program modifies its own source, invokes the compiler and > linker, and then forks to (or spawns) the modified program? Conceivable, > but I wouldn't recommend it.) > > I sent this link to a couple of others privately: > http://tunes.org/Review/Languages.html#CLISP > > It's interesting to read this fellow's reviews of various languages. I > agree very closely with what he has to say about C/C++ and Java.... > Anyway, he provides a very positive spin on Lisp. (He actually LIKES the > syntax.) ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01