Re: Let me try once more (now AI discussion)
- Posted by Dan B Moyer <DanMoyer at PRODIGY.NET> Jan 29, 2001
- 690 views
Kat, I wasn't really talking about the AI writing it's own random code, but rather choosing randomly from any/all existing code modules for actions, particularly in AI game, which is what Chris was talking about in this regard. However, I don't know enough about programming to know if that's possible either, just assumed (!) that it is. Dan ----- Original Message ----- From: "Kat" Sent: Monday, January 29, 2001 7:14 PM Subject: Re: Let me try once more > On 29 Jan 2001, at 18:20, Dan B Moyer wrote: > > > Actually, I suspect that AI *can* be written to learn beyond what the > > programmer has thought up to allow as choices: just allow *random* actions, > > plus analysis of useful effect; if useful, keep it as an option; if harmful, > > don't do it any more (or assign "low usefulness index"). > > Well, of course, it's been done, decades ago even, but how would you allow for that in > a program written for Eu, without writing your own parser and interpreter to exec the > random code? Write the new code, then shut down and totally restart the program? > Ewww. Only even partway decent way to do that would be to have two identical > programs running, so the old one can keep running and send var contents and > machine state to the newly re-started program with the new code,, before the new > code was executed. Not terribly elegant. > > Kat > > ____________________________________________________________ > T O P I C A -- Learn More. Surf Less. > Newsletters, Tips and Discussions on Topics You Choose. > http://www.topica.com/partner/tag01 > ____________________________________________________________ T O P I C A -- Learn More. Surf Less. Newsletters, Tips and Discussions on Topics You Choose. http://www.topica.com/partner/tag01