Re: Tutorial of sorts

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On Mon, 26 Oct 1998 23:46:13 -0600, John Worthington <woodmage at EARTHLINK.NET>
wrote:

>Irv Mullins wrote:
>
>> Some very good points:
>> Let's try to develop this as if it were a real-life programming
>> project.
<snip>

>I've been rather busy trying to get my Debian Linux system up and running
>correctly and therefore haven't had much time for Euphoria.  But I've been
>watching this mailing list and this thread in particular is getting more and
>more interesting.  ;')  At first, it seemed to be rather simplistic even to
>my poor programming skills.  As it has gone on, it has gotten better and
>better.

Well, there's the problem. Some people on this list have probably
fought to get "Hello World" running in Euphoria, while others
are ...ahem.. a bit more advanced. So where to start?
My guess is that there is a point beyond which programs become
too complex to discuss and learn from on a mail list. So I'm
trying to keep it simple. Also, not every guru on this list has
time to devote to a long program, but perhaps they will comment
on something short.
As an example, see the thread about dates - note how much
shorter and clearer the function became after a few people
contributed ideas.

>Now it looks like it's going to teach me yet another thing: how to
>program as part of a team.  Now, I'm not sure that's exactly what is
>intended, but it sort of looks that way.  If so, I'd like to suggest we make
>some sort of rules about how the various sections or modules of this program
>fit together.

I intentionally left the implementation of those things open.
There's usually more than one way to do something, and my way
is often not the best. I did not intentionally make it a team
project, but I like the idea. Any largish programming project
would be handled that way.

Regards,
Irv

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