Re: Tutorial of sorts
- Posted by Irv Mullins <irv at ELLIJAY.COM> Oct 27, 1998
- 538 views
On Mon, 26 Oct 1998 23:46:13 -0600, John Worthington <woodmage at EARTHLINK.NET> wrote: >Irv Mullins wrote: > >> Some very good points: >> Let's try to develop this as if it were a real-life programming >> project. <snip> >I've been rather busy trying to get my Debian Linux system up and running >correctly and therefore haven't had much time for Euphoria. But I've been >watching this mailing list and this thread in particular is getting more and >more interesting. ;') At first, it seemed to be rather simplistic even to >my poor programming skills. As it has gone on, it has gotten better and >better. Well, there's the problem. Some people on this list have probably fought to get "Hello World" running in Euphoria, while others are ...ahem.. a bit more advanced. So where to start? My guess is that there is a point beyond which programs become too complex to discuss and learn from on a mail list. So I'm trying to keep it simple. Also, not every guru on this list has time to devote to a long program, but perhaps they will comment on something short. As an example, see the thread about dates - note how much shorter and clearer the function became after a few people contributed ideas. >Now it looks like it's going to teach me yet another thing: how to >program as part of a team. Now, I'm not sure that's exactly what is >intended, but it sort of looks that way. If so, I'd like to suggest we make >some sort of rules about how the various sections or modules of this program >fit together. I intentionally left the implementation of those things open. There's usually more than one way to do something, and my way is often not the best. I did not intentionally make it a team project, but I like the idea. Any largish programming project would be handled that way. Regards, Irv