AI

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Alright.  So I've got my code name= "Sun Tzu"
and I've got my concept, my interface, game-play and so on.

What I don't have is a clue about AI.  How do I get the little bugger to
fight back?  The game style is gonna be a slow "real-time" game.
Grid-based.  There's only two types of units (for simplicity).  Any
suggestions?  Or maybe you guys can point me in some direction?

thx

snortboy

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