AI
- Posted by Noah Smith <nhs6080 at UNIX.TAMU.EDU> Oct 07, 1998
- 486 views
Alright. So I've got my code name= "Sun Tzu" and I've got my concept, my interface, game-play and so on. What I don't have is a clue about AI. How do I get the little bugger to fight back? The game style is gonna be a slow "real-time" game. Grid-based. There's only two types of units (for simplicity). Any suggestions? Or maybe you guys can point me in some direction? thx snortboy