RE: not_bits() not_working()
Carl W. wrote:
>
>
> Al Getz wrote:
>
> > atom a,x
> > a=2
> >
> > x=not_bits(a)
> >
> > --now x equals -3, which isnt correct.
> > --x should be equal to the 8 digit hex equivalent of -3,
> > --right?
>
> The *_bits() functions all return negative if the high bit of the result
>
> is 1. They use signed 32-bit ints internally I presume.
>
> try:
>
> function not_bitsU(atom a) -- U = Unsigned
> return #FFFFFFFF - a
> end function
>
> or better (but slower):
>
> constant B32m1 = power(2,32)-1
> function not_bitsU(atom a) -- U = Unsigned
> return B32m1 - and_bits(a, B32m1)
> end function
>
> Carl
>
> --
> [ Carl R White == aka () = The Domain of Cyrek = ]
> [ Cyrek the Illogical /\ www.cyreksoft.yorks.com ]
>
>
Hello there Carl,
I have been using poke4 and peek4u right after the not_bits(),
but i'll also take a look now at your subtraction functions.
I think 'a' in my use will always be positive, but ill have to
double check first.
Thanks for the ideas,
Al
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