Re: Graphics

new topic     » goto parent     » topic index » view thread      » older message » newer message

Okay folks, I have an idea in mind for something I'd like to try
working on in Euphoria.  But I've run into a couple problems.  First off, I
want to display a map on the screen, among other things.
     I've decided that 320x200 just is not high enough resolution to show
the detail I want without making the map huge.  So I'd like to work in
640x480x256 or 800x600x256 mode.  But the mouse does not work properly in
SVGA modes, and I want to be able to use it for input.  So I'd be limited to
640x480x16, and 16 colors really isn't enough for the detail I want either.

    So I'm looking for a way to break the VGA limit.  I've come up with 2
possible solutions.
1.)  Find SVGA mouse routines for DOS (or make some).  I assume this can be
done, but I haven't seen any, and I wouldn't even know where to start.
(interrupt 33?  write a custom driver using the serial port?  don't know how
to do that anyway..)
2.)  Program for Windows using DirectX.

     So I'm looking at the DirectX software development kit, and it looks
great.  But it's all written in C++, which is a foreign language to me.  Is
there anyone here who can translate or write a library (wrapper?) for using
DirectX with Euphoria?
     I noticed that Christopher mentioned OpenGL, but I don't know anything
about that one.  Would it do what I want easier than DirectX?

Thanks,
Falkon

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu