Re: Reply to this Euphoria Poll and win free Eu2.2!

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On Thu, 25 Jan 2001 13:29:06 -0800, John Cage <drcage2000 at YAHOO.COM> wrote:

>And finally, I'd compile the interpreter for Win32
>with VC++ 6.0, full optimisations.

Personally, I'll settle for a little less speed if it means I'm in no way
supporting MS$

>How does "polygon3d()" as a multiplatform, hardware
>accelarated, built-in routine sound?
>What about "play_sound()" on all platforms?
>"display_mesh()"?

Come on! the last thing I want to see is a bunch of user specific routines
bloating my language of choice. How bout something a little more practical?
That's what libraries are for. Add support for DLL compilation and you can
make all the doodads you want..

>This is the year of Windows 2000, ActiveX and VB, and
>you come up with a crapping text mode GUI????

Crap, Crap, and more crap..
I have Windows, don't like it. I have tried my hand at ActiveX, no TY. VB?
You want my copy?

>Brother....
>How does a Windows GUI clone that is as easy to use as
>Win32lib, yet usable on all platforms that support
>pixel() sound?
>windows.e it would be called, and would be a standard
>include files.

If it's platform independent, why would you call it windows?

>Well, yeah.
>If you write this:
>atom num
>and later type:
>Num = 80
>
>you won't get an error but your code will be
>translated to 'num = 80'.

Oh great, breaking backward compatability. No wonder you lost your job..
What if I have a variable named Num AND a variable named num?

>Or just an optional Continue After Error feature would
>be nice.

Yay!! I can make a program that has errors and STILL ship it!!
You should work for M$, not RDS..


Even if you could make Euphoria even more Euphoric, I would sooner buy M$
products than put money in your pocket..

Have a nice day...
Chris

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