Re: Reply to this Euphoria Poll and win free Eu2.2!

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Brian, please don't reply to the poll thread unless
you join the poll. Choosing the winner will be unfair
otherwise.
Your mail will be ignored.

Ferdinand wrote:
>he ?
> lets seeee........
> K , i`ll pay more if you can improve it .
> What I want to see the most in Eu is :

> MORE  PLATFORMS !!!!!!!! (CONSOLES !)

Huh?
The reason my name is Dr. Cage right now instead of
"Catjackus" is because I started a masqeuared to get
Robert to port Eu to Playstation, PS2, etc.
I have told him about 10 million times that I am a
console coder and want to port Eu to consoles. I even
sent him a news article on Codewarrior for PS2 for
crying out loud.

> More speed !!!! (What ! I`m a speed freak )

*More* speed?
Excuse me, but exactly *where* is the "speed" in
Euphoria you want me to increase?
Because the way I see it, Euphoria is SLOOOOOOOOW.
I'd make it atleast 8 times faster.
And get rid of all them slow runtime routines.
Add JIT compilation for all x86 platforms.
And an optimisation stage on the internal code.
And finally, I'd compile the interpreter for Win32
with VC++ 6.0, full optimisations.

> Good 3D engin ! (Morfit is slooooow !)

How does "polygon3d()" as a multiplatform, hardware
accelarated, built-in routine sound?
What about "play_sound()" on all platforms?
"display_mesh()"?
Thought so...

> beter IDE ! (dont load me with that DOS shit)

Amen brother.
I mean - "TEXT MODE GUI"???
This is the year of Windows 2000, ActiveX and VB, and
you come up with a crapping text mode GUI????
Brother....
How does a Windows GUI clone that is as easy to use as
Win32lib, yet usable on all platforms that support
pixel() sound?
windows.e it would be called, and would be a standard
include files.

> Come on ! DEBUG MY CODE !

Well, yeah.
If you write this:
atom num
and later type:
Num = 80

you won't get an error but your code will be
translated to 'num = 80'.
Or just an optional Continue After Error feature would
be nice.

> Thats all I want .
> Ferdinand Greyling

> PS : Then my answer will be yes .

Well, that's what you'd get.
And more.
(Cross-platform HTML file displaying code? Hardware
accelerated pixel(), display_image(), polygon(), etc?
An interpreter for PSX,PS2,N64, PALM and Dreamcast?,
etc.... ad infinitum)

Mike The Spike

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