Re: Sub Commander Project (Don)

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Al Getz wrote:

> Hi again,
> 
> Doesnt use WinLib?  Well Don's code seems to use it right?
> 
> 
> Al
> 
> E boa sorte com sua programacao Euphoria!
> 
> 
> My bumper sticker: "I brake for LED's"
> 

And

ChrisBurch3 wrote:
> 
> Doesn't use win32lib. Using the euallegro 0.3 library, all courtesy
> of Ray Smith (sadly departed from the eu community).

>You should use Mark Akita's SDL package. AWESOME!


Heh heh - I knew this would happen!

I've set the specs back at the beginning. No one else needs to handle any 
display issues. You can use your own display handling libs to test your
code, but what I want back is clearly defined - I'll do the rest. (which I'm
quite happy to do)

Yes Mark's SDL lib is awesome - but I'm more familiar with allegro, and I
wanted to explore it further - it's a very capable library.

Yes, Don's code uses win32 lib - but allegro doesn't need to, and I'm
not using win32 lib (nothing against it - it also is awesome). 
So by all means use win32lib to test your algorithms,
as long as I can have the modules feed back what I want, then thats the specs
fulfilled.

This is beginning to sound like some commercial boss manager thing - its meant
to be a bit of spare cycle fun (honest, I'm writing this with a big smile
on my face)

So, to re iterate, the game is not, at the moment, going to use win32lib, or
SDL. And we are going to have fun.

Chris

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