Re: Sub Commander Project (Don)

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don cole wrote:
> 
> ChrisBurch3 wrote:
> > 
> > 
> > Hi
> > 
> > For some reason I can't quote the reply.
> > 
> > But we're making it better - download what's in the archives so for, you
> > will
> > see
> > its a re-imagining (like Battlestar Galactica), so I'm making some
> > deviations
> > from the originals.
> > 
> > I'm using bitmap, pictures, to create the look. (sort of a Jules Verney
> > woodeny
> > type aluminiumish appearence)
> > 
> > The modules are a core concept, so that different people can code
> > independently
> > - however in order for me to gel them together, I need to specify what I
> > want
> > 
> > the modules to feed to me, so that I can display / act on them - you are
> > doing the sonar module - so you take some ship positions and feed back a 
> > picture of the sonar to me. CK feeds back a map to me with depths so that
> > the submarine has an environment to hunt in. Al, if he's interested, takes
> > some ship objects, does some calculations, and feeds back to me their new
> > positions - and so on. The modules are held in separate include files for
> > ease of cataloging and access. 
> > 
> > These modules are _fairly_ independent of the graphics library, and I am 
> > choosing to use the allegro library for the display functions. I'll upload
> > the most recent iteration here (at some point), because as I said before
> > sourceforge is a pig to use.
> > 
> > Chris
> 
> Hello again Chris.
> 
>   When I run your SubmaineCommader Program from the archives I get "can't find
> euallegro.ew". And I can't, not in the archives anyway.
> 
> 
> Don Cole

Hi Don

See last reply

Chris

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