Re: Sub Commander Project (Don)
- Posted by ChrisBurch3 <crylex at gma?l?com> Dec 14, 2007
- 503 views
don cole wrote: > > ChrisBurch3 wrote: > > > > > > Hi > > > > For some reason I can't quote the reply. > > > > But we're making it better - download what's in the archives so for, you > > will > > see > > its a re-imagining (like Battlestar Galactica), so I'm making some > > deviations > > from the originals. > > > > I'm using bitmap, pictures, to create the look. (sort of a Jules Verney > > woodeny > > type aluminiumish appearence) > > > > The modules are a core concept, so that different people can code > > independently > > - however in order for me to gel them together, I need to specify what I > > want > > > > the modules to feed to me, so that I can display / act on them - you are > > doing the sonar module - so you take some ship positions and feed back a > > picture of the sonar to me. CK feeds back a map to me with depths so that > > the submarine has an environment to hunt in. Al, if he's interested, takes > > some ship objects, does some calculations, and feeds back to me their new > > positions - and so on. The modules are held in separate include files for > > ease of cataloging and access. > > > > These modules are _fairly_ independent of the graphics library, and I am > > choosing to use the allegro library for the display functions. I'll upload > > the most recent iteration here (at some point), because as I said before > > sourceforge is a pig to use. > > > > Chris > > Hello again Chris. > > When I run your SubmaineCommader Program from the archives I get "can't find > euallegro.ew". And I can't, not in the archives anyway. > > > Don Cole Hi Don See last reply Chris