Re: Sub Commander Project (Don)
- Posted by don cole <doncole at p?cbell.?et> Dec 14, 2007
- 535 views
ChrisBurch3 wrote: > > > Hi > > For some reason I can't quote the reply. > > But we're making it better - download what's in the archives so for, you will > see > its a re-imagining (like Battlestar Galactica), so I'm making some deviations > from the originals. > > I'm using bitmap, pictures, to create the look. (sort of a Jules Verney > woodeny > type aluminiumish appearence) > > The modules are a core concept, so that different people can code > independently > - however in order for me to gel them together, I need to specify what I want > > the modules to feed to me, so that I can display / act on them - you are > doing the sonar module - so you take some ship positions and feed back a > picture of the sonar to me. CK feeds back a map to me with depths so that > the submarine has an environment to hunt in. Al, if he's interested, takes > some ship objects, does some calculations, and feeds back to me their new > positions - and so on. The modules are held in separate include files for > ease of cataloging and access. > > These modules are _fairly_ independent of the graphics library, and I am > choosing to use the allegro library for the display functions. I'll upload > the most recent iteration here (at some point), because as I said before > sourceforge is a pig to use. > > Chris Hello Chris, Looks like I have to download Allegro and euallegro ffor study. Don Cole