Re: Sub Commander Project (Don)

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ChrisBurch3 wrote:
> 
> 
> Hi
> 
> For some reason I can't quote the reply.
> 
> But we're making it better - download what's in the archives so for, you will
> see
> its a re-imagining (like Battlestar Galactica), so I'm making some deviations
> from the originals.
> 
> I'm using bitmap, pictures, to create the look. (sort of a Jules Verney
> woodeny
> type aluminiumish appearence)
> 
> The modules are a core concept, so that different people can code
> independently
> - however in order for me to gel them together, I need to specify what I want
> 
> the modules to feed to me, so that I can display / act on them - you are
> doing the sonar module - so you take some ship positions and feed back a 
> picture of the sonar to me. CK feeds back a map to me with depths so that
> the submarine has an environment to hunt in. Al, if he's interested, takes
> some ship objects, does some calculations, and feeds back to me their new
> positions - and so on. The modules are held in separate include files for
> ease of cataloging and access. 
> 
> These modules are _fairly_ independent of the graphics library, and I am 
> choosing to use the allegro library for the display functions. I'll upload
> the most recent iteration here (at some point), because as I said before
> sourceforge is a pig to use.
> 
> Chris

Hello Chris,

Looks like I have to download Allegro and euallegro ffor study.

Don Cole

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