Re: Sub Commander Project (Don)
- Posted by ChrisBurch2 <crylex at freeuk.co.??> Dec 14, 2007
- 524 views
Derek Parnell wrote: > > Don, > I did a little reworking on your example code. > > The main change was to separate painting the screen from the updating of the > pixmap. They should be indepenant in order to process Windows messages > properly. > You should only paint the screen when Windows or your program needs to. The > pixmap updating happens outside of that event. To demostrate this you can now > use the Numpad + and - keys to speed up and slow down the speed of the radar > sweep. > > Another change you need to do is to make the ship's movement independant of > the radar speed. In fact, to 'move the dot' you need to calculate the position > of the submarine and the position of the ship(s) based on their individual > vectors > and speed then translate the difference between the vectors onto the radar > scope. > > > Also, I've added a cheesy effect of having the 'dot' fade after the sweep. > > You cold also add a grid or vector lines onto the scope's screen to aid the > player. ><snip> > -- > Derek Parnell > Melbourne, Australia > Skype name: derek.j.parnell You've just been added to The Sub Commander Project's list of contributors Chris