Re: LoadLVInfo & Icons/XPM's - att Derek

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Tony,
it seems that ListViews will only accept ICON files and not bitmaps. 

Change the loadBitmapFromFile() calls to use real .ico files and it works.

----------------
cheers,
Derek Parnell
----- Original Message ----- 
From: "Tony Steward" <tsteward at dodo.com.au>
To: "EUforum" <EUforum at topica.com>
Subject: RE: LoadLVInfo & Icons/XPM's - att Derek


> 
> Hi Derek,
> This doesn't seem to work.
> I took your eample and came up with the attached code but it only fills
> column 1
> 
> Thanks
> Tony
> 
> > -----Original Message-----
> > From: Derek Parnell [mailto:ddparnell at bigpond.com]
> > Sent: Thursday, 22 May 2003 9:06 PM
> > To: EUforum
> > Subject: Re: LoadLVInfo & Icons/XPM's - att Derek
> > 
> > 
> > ----- Original Message -----
> > From: "Tony Steward" <tsteward at dodo.com.au>
> > To: "EUforum" <EUforum at topica.com>
> > Sent: Thursday, May 22, 2003 6:43 PM
> > Subject: RE: LoadLVInfo & Icons/XPM's - att Derek
> > 
> > 
> > > Hi Derek thanks for your help again,
> > > When will we see this next release or is it possible to send me the
> new
> > > LoadLVInfo routine. (I guess its probably not that simple)
> > >
> > 
> > I'm planning the release for this weekend. But here is the updated
> > loadLVInfo() and its docs.
> > 
> > 
> > --/topic ListView control
> > --/func loadLVInfo(integer id, sequence pNewData)
> > --/desc Used to bulk load data into a list view control
> > -- /i id is the ID of the /ListView control /n
> > -- /i pNewData is a list of row data and optional image ids.
> > -- Each element is either a list of column data or an image id
> > -- as returned from /addIcon(). An image id applies to all
> > -- the row data that follows until the next image id.
> > --
> > --Example:
> > --/code
> > --      sequence theData
> > --      integer iconMale, iconFemale
> > --      iconMale = addIcon(loadBitmapFromFile("male.bmp"))
> > --      iconFemale = addIcon(loadBitmapFromFile("female.bmp"))
> > --      theData = {}
> > --      theData &= iconMale
> > --      theData = append(theData, {"George", 95.4, "Judo"})
> > --      theData = append(theData, {"Harry", 97.2, "Karate"})
> > --      theData &= iconFemale
> > --      theData = append(theData, {"Wendy", 65.1, "Kendo"})
> > --      theData = append(theData, {"Jill", 75.8, "Ice Hockey"})
> > --      theData &= iconMale
> > --      theData = append(theData, {"Horatio", 105.1, "Chess"})
> > --      theData = append(theData, {"Felix", 87.0, "Butterflies"})
> > --      loadLVInfo(myLV, theData)
> > --/endcode
> > global procedure loadLVInfo(atom id, sequence alldata)
> >     atom hWnd
> >     atom LV_ITEM
> >     object data
> >     integer msg
> >     integer lImageIdx
> > 
> >     hWnd = getHandle(id)
> > 
> >     VOID = w32Func( xSendMessage, {hWnd, LVM_DELETEALLITEMS, 0, 0})
> >     LV_ITEM = acquire_mem(0,  SIZEOF_LVITEM )
> >     lImageIdx = -1
> >     for i = 1 to length(alldata) do
> >         data = alldata[i]
> >         if sequence( data ) then
> >             store( LV_ITEM, LVITEM_iItem, i-1)
> >             store( LV_ITEM, LVITEM_lParam, i )
> >             store( LV_ITEM, LVITEM_iImage, lImageIdx)
> >             for j = 1 to length(data) do
> >                 store( LV_ITEM, LVITEM_iSubItem, j-1 )
> >                 if not sequence(data[j]) then
> >                     data[j] = sprintf("%g", data[j])
> >                 end if
> >                 store( LV_ITEM, LVITEM_pszText, data[j] )
> >                 store( LV_ITEM, LVITEM_cchTextMax, length(data[j]) )
> >                 if j = 1 then
> >                     msg = LVM_INSERTITEM
> >                     store( LV_ITEM, LVITEM_mask,
> > clib:or_all({LVIF_TEXT,LVIF_IMAGE,LVIF_PARAM}) )
> >                 else
> >                     msg = LVM_SETITEM
> >                     store( LV_ITEM, LVITEM_mask, LVIF_TEXT )
> >                 end if
> >                 VOID = w32Func( xSendMessage, { hWnd, msg, j-1,
> LV_ITEM }
> > )
> >             end for
> >         else
> >             lImageIdx = data-1
> >         end if
> >     end for
<snip>

> 
>

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