Re: A rather dreamy request...

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Ralf Nieuwenhuijsen wrote:
> Hawke, what exactly is the difference with this approuch other than
> syntaxtical ?
> constant btnStartTimer[clicked] = routine_id ("btnStartTimerRoutine")
> And then call it like:
> call_proc (btnStartTimer[clicked])

actually, *blush*, I had forgotten about call_proc, or rather,
didn't think to implement it that way. your above code actually
does what i was suggesting.
things like:
if baddies = 0 then call_proc(picWonGame[load]) end if
(provided you had
constant picWonGame[load] = routine_id("picWonGame_Load")
already predefined)
would actually work... correct?
it's not quite as easy to read as dr.seuss but it's not
that bad either. I dunno, i guess i was just trying to
avoid all that 'messy' routine_id/call_proc coding...
the advantage of doing that i suppose, as compared to
simply:
if baddies=0 then picWonGame_Load end if
would be that it becomes "truly" global by using
routineID/callproc... right? and the benefit of
that "truly global" is to allow for better data
hiding and encapsulation (is that the right word?)??
of data and their associated routines?

and sooooo i humbly withdraw my dreamy request,
since it's already "done" anyway...

take care of another today-- Hawke'

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