Re: 3D (isometric)
>Hi again!
>Thanx for the URL!
>I made a little procedure to do +-3D Isometric (Starcraft-like) texturing,
>But it's very very slow and I need to speed it up!
>Can You help me please ??
>*********convert* (to use with mode 259)
>global function convert(atom x, atom y, atom z)
> atom X,Y
> X=(x/400)*400+(y/400)*400
>
> return {X,Y}
>end function
>X=(x/400)*400+(y/400)*400
isn't this the same as X=x+y ?
>Y=(1-x/400)*300+(y/400)*300-2*z
could simplify to Y = (400 - x + y) * 0.75 - z - z
Yikes! I hope my math is OK!!
michael at igrin.co.nz
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