Re: creating a varible number of objects

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On Thu, 22 Apr 2004 13:37:45 -0400, michellerogers at bellsouth.net
wrote:

>I am creating a program in which I want to ask users how many fields they would
>like to create.  Then, I want to create a text label and an entry box for each
>field.  I have "racked my brain" and cannot figure out how to make a variable
>number of objects.  I can easily figure out how to name the objects..
>
This is just a cut and paste from my print preview demo. I create 12
buttons in a loop, nicely spaced with a bitmap and caption for each
and set up a few sequences for later controlling them. It is not
complete or runnable in this format, but it should give you the basic
idea:

constant 
	WM_HELP = 83,

	btext= {{"&Tutorial","An automated demonstration of layout
creation and print preview"},
{"&Edit Dictionary","Opens datadict.txt using the editor associated
with .exw "&
							   "files, or wordpad"},
{"&Load Dictionary","Loads datadict.txt into layouts.edb"},
{"Read The &Manual","Opens printpreview.txt using the editor
associated with .exw "&
							   "files, or wordpad"},
{"Report Layout &Designer","Edits \"test\" or selected layout"},
{"&Record Dump","Shows dump of an OH record, see sample
datadict.txt"},
{"List Bitmaps &Used","Check all required bitmaps are included in the
release, "&
							"and no absolute pathnames are used."},
{"List Calculated &Fields","Prints a reference sheet of the
calculations used."},
{"&Plain Text Print","Prints the source file pptest.exw"},
{"&Column Print","Prints like newspaper columns"},
{"&Booklet Print","Shows the use of pageSequenceHook()"},
{"&Invoice Print","Shows advanced features of the report generator"}},

bitmaps={"tutorial.bmp","dict.bmp","load.bmp","manual.bmp",
			 "design.bmp","dump.bmp","bitmaps.bmp","calc.bmp",
			 "plain.bmp","column.bmp","booklet.bmp","invoice.bmp"},
blen=length(btext)

global sequence buttons buttons=repeat(0,blen)
global sequence labels	labels=repeat(0,blen)
	   sequence bpos	bpos=repeat(0,blen)

integer xpos, ypos

	for i=1 to length(buttons) do
		xpos=floor((i-1)/4)*155+60	-- 60, 215, 370
		ypos=remainder(i-1,4)*80+10 -- 10, 90, 170, 250
		buttons[i]=create(PictureButton,"",Main,xpos,ypos,55,55,0)
		bpos[i]={xpos,ypos}
		setBitmap(buttons[i],spprgdir&"demo\\bitmaps\\"&bitmaps[i])
		labels[i]=create(CText,btext[i],Main,xpos-55,ypos+55,160,20,0)
	end for


>for x=1 to NumberOfObjects do
>   object&sprint(x)=value
>end for
>
>but then again..now that I think about it...that might not work either..can I
>make a variable name for a variable like that?  heh..
No, you can't do that. Just use a sequence, or several, ie a sequence
of ids for the text labels, another for the input field-ids, another
for the values, etc.

Pete

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