Re: GAMES on Euphoria
- Posted by David Cuny <HW1.DCUNY at HW1.CAHWNET.GOV> Jan 31, 1997
- 1283 views
*** Reply to note of 01/31/97 10:33 as one of the guilty parties, i agree that there is an amount of chatter on this group. i also agree with michael - if we can send personal comments to /private/ e-mail (or refrain from "witty" rejoinders), it would help a lot. every now and then, i get depressed and feel like i'm still working with a "toy" language. despite the speed touted for Euphoria, it is an still only an interpreted language. i've coded some of the GUI tools in QBASIC. with the DEFINT option on, they *scream*. in Euphoria, i'm the one screaming: i can watch the screen being painted as the controls are being drawn. with game writing, there is always one bottom line - make it faster! if only for this reason, i think that code written for games is very helpful, because it pushes the envelope for Euphoria. i agree that Euphoria is well suited for business applications, and low-end machines. but i think realistically, there is not a lot of demand for stuff written in DOS /other/ than games. from a "business" perspective, i think that you are forced to move to Windows, or die. that may be one of the reasons you don't see a lot of "B" code. so i'm glad that we're getting hooks to the win32 toolkit soon. i'd like to see more "real" applications; certainly they are as difficult to code. that's one of the reasons i'm putting together the text-GUI stuff: so people can easily write applications in Euphoria that are palatable to the general public. -- david cuny