Re: 3d Qbasic engine
- Posted by Michael Packard <lgp at EXO.COM> Jan 25, 1997
- 1585 views
On Sat, 25 Jan 1997, Mind Ventures wrote: > > Compiled the engine is a little faster -- maybe 20%. Now remember this > is in basic (or is that ba-sick) and it doesn't do any real texture > mapping. The floor texture is a fake-out and not really a texture so it > doesn't count. It's also optimized from a previous program which I heard > actually did some limited texture mapping but I haven't been able to get > a copy of it. I also heard the previous version was about 1/4 of the > speed of this version. ick and double ick. I had to triple the stride length and turn angle to make it marginally acceptable on my p166. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria