Re: 3d Qbasic engine
On Sat, 25 Jan 1997, Mind Ventures wrote:
>
> Compiled the engine is a little faster -- maybe 20%. Now remember this
> is in basic (or is that ba-sick) and it doesn't do any real texture
> mapping. The floor texture is a fake-out and not really a texture so it
> doesn't count. It's also optimized from a previous program which I heard
> actually did some limited texture mapping but I haven't been able to get
> a copy of it. I also heard the previous version was about 1/4 of the
> speed of this version.
ick and double ick. I had to triple the stride length and turn angle to
make it marginally acceptable on my p166.
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria
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