Re: 3D Engines
- Posted by mike burrell <mikpos at GAIANET.NET> Jan 21, 1997
- 1152 views
> Hello all, > > I have a few questions > > I was wondering how feasible a 3D game Engine(Doom Style) would be in > Euphoria? > Can you think of any foreseeable problems using Euphoria for such a > project? > Has anyone here attempted to create one in Euphoria? > Can anyone recommend any good books on creating 3d Engines? > Please feel free to add anything else you think would apply. > > Any help is much appreciated. it'll be slow... no doubt about it... if you're planning it do it in screen mode 19 (which i hope you are) then you can speed up the graphics output a whole lot by writing directly to memory... screen mode 19 uses linear memory (i.e. the pixel one to the right of another will follow IMMEDIATELY after it)... so... i'd write a little routine like this: procedure s19_pixel(sequence pos,integer colour) -- where pos is {x,y} poke(#A0000 + 320 * pos[2] + pos[1],colour) end procedure anyway... for the actual 3d engine... i'd check some of the 3d tutorials at: ftp://x2ftp.oulu.fi (i don't know the exact directory) ftp://ftp.cdrom.com/.3/demos/code review w00p ...oooO MikPos of MARTYR Oooo... ..ooO http://www.geocities.com/SoHo/9036 Ooo.. ....oooO mike burrell OOooo....