Re: Win32Lib Compatible GUI/Skin Lib Contest

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Bernie Ryan wrote:
> 
> 
> Can Win95 and Win98 use skins ?
> 
> Bernie
> 
> My files in archive:
> w32engin.ew mixedlib.e eu_engin.e win32eru.ew
> 
> Can be downloaded here:
> <a
> href="http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan">http://www.rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=bernie+ryan</a>
> 

Yep, it sure can.  All it basically turns out to be in the end, is taking
control over
how the controls are drawn to the Window/Screen.  Windows allows you through the
API
to custom draw your controls, which is what a Skinning Library does, is custom
draw
the controls, through regular Win32 Graphics API. (Such as bitBlt(), drawLine(),
drawRect() etc etc)

That's what the contest is about, being able to develop a Win32lib Library, that
can
custom draw the controls through simple assignment of a Bitmap image, or pattern
to
draw the control.

And another example I wanted to share to thoes of you who are still not
understanding
what GUI Skinning is about, basically think of if as being able to draw
Macintosh
style controls, on a Windows Platform.  You can see that there are programs that
allow you to do this System Wide, like <a
href="http://www.stardock.com/products/windowblinds/">Window Blinds</a>.

This does it in a more low level area, by "overlaying" the basic "widget" design
code, with it's own code for drawing the controls.  But for contests sake, he's
not
looking for system wide skinning, just program skinning.

Mario Steele
http://enchantedblade.trilake.net
Attaining World Dominiation, one byte at a time...

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