Re: Game Prog. NEED HELP
- Posted by Liona Kerslake <paulk at UNISERVE.COM> Jan 12, 2001
- 425 views
----- Original Message ----- From: Ray & Debbie Smith <smithr at IX.NET.AU> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Friday, January 12, 2001 1:56 PM Subject: Re: Game Prog. NEED HELP > Hi Dan, > > > First what is the best way to animate in Euphoria, you know > > like in my game. Will GIF files work, the kind I use on the net. > > What I did for the couple of very simple games I wrote > was to: > > 1. Create a number of images to be used as frames in the animation > and save them as bmp files. > > 2. Load all these bmp's in my program, (I used a sequence to hold > the reference for each frame) > > 3. Everytime (or 2nd, 3rd - depending on how fast you want to > animate your sprites) through your main game loop add 1 to > a counter (if > max then move 1 to counter) and display the image > associated with the sequence loaded above. > > This might not be the best way of doing it but it works for me. > If your interested check out euAllegro Games Pack which can > be found through the RDS Contributions page. Hey, it works for me! I've used this in a few "games" and it seems just ducky. -Thomas