Re: Threads [Was: Re: 64 bit euphoria]
- Posted by "Kat" <gertie at visionsix.com> May 08, 2005
- 532 views
On 28 Apr 2005, at 12:04, Jason Gade wrote: > > > posted by: Jason Gade <jaygade at yahoo.com> > > codepilot Gmail Account wrote: > > > > Way back when I made my own eueu, it was simulating multithreading. It > > would make multiple instances of the local variables, and make the > > globals global. It would call do_instuction a few times, then > > switch_instance, and do_instruction some more. If threading was > > simulated at the interpreter level, like mine, then the parser > > situation would be alleviated, and no real threading/locks/reentracy > > checking would be necessary. Buy interpreter simulated threads would > > still stop all threads for blocking calls. > > Dan > > Right, I forgot to mention. If using simulated threading the programmer must > ensure that no thread blocks or takes an excessive amount of time to run. It > basically boils down to cooperative threading. Which is windose 3.11, and why i was rather excited to see the "windows server" in the archives. It's basically win3.11 in Eu, on top of whatever OS you use now. Kat