Re: Threads [Was: Re: 64 bit euphoria]
On 28 Apr 2005, at 12:04, Jason Gade wrote:
>
>
> posted by: Jason Gade <jaygade at yahoo.com>
>
> codepilot Gmail Account wrote:
> >
> > Way back when I made my own eueu, it was simulating multithreading. It
> > would make multiple instances of the local variables, and make the
> > globals global. It would call do_instuction a few times, then
> > switch_instance, and do_instruction some more. If threading was
> > simulated at the interpreter level, like mine, then the parser
> > situation would be alleviated, and no real threading/locks/reentracy
> > checking would be necessary. Buy interpreter simulated threads would
> > still stop all threads for blocking calls.
> > Dan
>
> Right, I forgot to mention. If using simulated threading the programmer must
> ensure that no thread blocks or takes an excessive amount of time to run. It
> basically boils down to cooperative threading.
Which is windose 3.11, and why i was rather excited to see the "windows
server" in the archives. It's basically win3.11 in Eu, on top of whatever OS
you use now.
Kat
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