What? No game libs?

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What bugs me in Euphoria is that there are no good
game libraries for it. Sure there is euAllegro for
windows, wich is incomplete and restricted to win32,
and there is Exotica wich crashes even more than a
crashtest dummy, and is restricted to Win32, and has
being discontinued, and finally there is Morfit for
Euphoria, wich sucks white ass because Morfit does.
Morfit must be the biggest piece of shit software ever
written, excluding Windows, offcourse. What the hell
is the fucking Morfit logo doing in my app at startup?
Why can't I sell my game if it uses Morfit without
being sued? And it's a poor crappy engine anyways.

We should write a multiplatform games library for
Euphoria, something like Allegro for C.
A library that provides sound, joystick, 2D graphics,
and 3D graphics features on DOS, Windows, and Linux.
Actually, this kind of library exists. If you combine
Neil with Mic's polygon fillers and add a frontend to
use these features you get a multiplatform 2D/3D
graphics library, and if you use the Sound Blaster
library for DOS and the Windows API for Windows to
provide sound, you have that too added to the library.
Someone should write such a thing. And add some .3DS
or whatever file loading caps to it.

Actually RDS should add some fast polygon fillers, and
some Sound code, to graphics.e.
play_sound() and polygon_3d() isn't *that* much to ask
for, and it would get more people to use Euphoria. The
Nr. 1 reason for anyone below age 35 to learn a
programming language in the year 2000 is; "To create
my own games". This is a statistic you probably read
on dozens of programming language sites.
It's so strong a statistic that people started to
create easy to use game programming languages such as
DarkBasic, wich is like Machine Code compared to VB
when comparing it to Euphoria.
Look at Pete's Allegrophoria!
Sure you don't have to add *that* much graphics
functions to Euphoria, but still, it's an example.
Ask anyone and they will agree that Euphoria should
get some sound and 3D routines added to the standard
library.

RDS, add play_sound() and ploygon_3d() to the
interpreter. NOW! hehe...


Mike The Spike

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