Re: TreeView
- Posted by Matthew Lewis <MatthewL at KAPCOUSA.COM> Jul 10, 2000
- 483 views
=A9koda wrote: >can treeview have different icon for every item? i wanna do that but = cant get it to work. As Wolfgang alluded, just add more icons using ILAddIcon(). = Unfortunately, I haven't gotten around to wrapping the treeview very elegantly yet = (I've got some better listview wrappers up at http://members.xoom.com/matthewlewis/projects.html ). Here's a little explanation: When I wrote the demo, I only used one icon (it's index was 0 as far as = the win32 API was concerned), so I didn't really need to select an image, = and I only specified the normal icon, and not the icon to be displayed when = the item is selected. This will eventually be hidden from the user, but = for now, you need to worry about the mask value. This tells windows what = parts of the TV_ITEM structure it needs to look at. In my original demo, I = hadn't specified the TVIF_SELECTEDIMAGE, so it would default to the first icon added (thanks to Wolfgang for bringing this to my attention). = Currently, the programmer needs to keep track of icon indices. I expect this to = be wrapped, again, similar to what I've done with the listview. mask =3D or_all( {TVIF_IMAGE, TVIF_PARAM, TVIF_TEXT, TVIF_CHILDREN, TVIF_SELECTEDIMAGE}) items[1] =3D insertTVItem( TV, mask, 0, 0, 0, "Test 1", 3, 2, 1, 1,=20 TVI_ROOT, TVI_FIRST) >also, how can i detect message that user has selected another item = (with mouse) in treeview? You need to trap the WM_NOTIFY message that the treeview sends to it's owner. You'll need to create an onEvent() proc for the window that is = the owner of the treeview, and look for TVN_SELCHANGED within the NMHDR structure (again, take a look at the listview demo I've put up). You'll be pointed to an NM_TREEVIEW structure (which I haven't wrapped, = yet, either, but would look like this: constant NMTREEVIEW_hdr =3D allot( Long ), NMTREEVIEW_action =3D allot( UInt ), NMTREEVIEW_itemOld =3D allot( SIZEOF_TVITEM), NMTREEVIEW_itemNew =3D allot( SIZEOF_TVITEM ), NMTREEVIEW_ptDrag =3D allot( SIZEOF_POINT ) Note that itemOld itemNew and ptDrag are actually structures them = selves. To get the items in there, use them the structure names, and use the structure elements of TV_ITEM's and a POINT structure to get the = values. The action member will return one of the following values, which = specifies how the item was selected, if you're interested: TVC_BYKEYBOARD By a key stroke TVC_BYMOUSE By a mouse click TVC_UNKNOWN Unknown I don't think I included these values, but you should be able to find definitions for them in winconst.ew, by Jacques Deschenes, which is in = the archives. Hopefully, this will help you. Let me know if you need any = more help. I'd also appreciate if you (and everyone else) let me know how = you're using listviews and treeviews, so I can better wrap everything. Right now I'm working on some drag and drop functionality. It looks = like the only way to have windows do it is to define OLE objects, which = looks to be beyond my capabilities (if it's even possible in Eu). But I think I = see a way to emulate it fairly easily. Matt Lewis