OidZone and Crash Course update
- Posted by Michael Packard <lgp at EXO.COM> Dec 27, 1996
- 1734 views
Hi. Sorry you haven't heard much from me in the last couple of months. I've been helping out at my sisters company full time (50-60 hrs a week) and consequently, haven't had enough oomph left in me to keep up the rigorous writing schedule. My time with them is over, and I'm gearing up for the new year. I'm knee deep building my new production facility, which should be completed by Jan 1. Starting then, I will be back in the OidZone and will be producing the next series of Crash Course lessons. I hope to get back to one per week on those before too long. The new Studio will be cool. We'll be able to do Digital Video AND Audio (cd-quality, 3D sound), as well as the CGI stuff I normally do, along with the game production. I will also be able to keep my web site updated weekly or better. I will be doing more Euphoria trailblazing too, I intend to put up at least one interesting thing for you to play with per week. Up till now my office space was so crowded, I had to put my keyboard up on my monitor to have enough room to write a check! Now I can spread out a little and can do my work without having to jury-rig all the hardware EVERY time I need to do something. I'm planning to have 5 games released in the first quarter of 1997, mostly arcade games using the OidZone Sprite Engine, then later we'll move into cd-rom game production in house. We'll have special Programmer's lessons for each game for a nominal fee. ($40 for the first game pack (design spec, theory, line by line explaination of every routine), then $20 for each additional programmer game pack you get) Things are looking bright. At least I have a busy production schedule starting Jan 1. BTW if anyone can give me a more accurate way of determining elapsed time in Euphoria (I need at least .01 second accuracy) I can make OZ run faster on slower machines. (by dynamically changing the object speeds as the frame rate changes) No brainer solutions are preferable. (like make an include file that does all it needs to and one Euphoria statement for me to call to make it work. =) Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria