RE: ExoticaX...
- Posted by bensler at mail.com Jan 22, 2002
- 374 views
The E_Report.txt is the exotica debug file. E_Report will USUALLY give you an idea of whats going wrong if it has to do with Exotica/exoticaX. It doesn't sound like it's actually a problem with Exotica though. I can't explain it. The only thing that comes to mind, is that Exotica doesn't see your video card as being 3D capable and is defaulting to software emulation. E_Report will tell you if that's the case. It definitely isn't because of your sound card. If you say you are still stable at 49 fps when you run FPS_rate.exw than it can't be anything to do with your sound card, because FPS_rate doesn't even use dsound. Chris C. K. Lester wrote: > bensler at mail.com wrote: > > > I have just looked at your next post, and your computer specs. > > You should have NO trouble whatsoever running Donuts > > Yeah, I'm having no trouble. It plays smooth and sweet. I'm just > surprised that with my beast of a system that I don't get 60 fps. Even > on Tribes I get over 50 fps in most scenes! > > > The FPS was stable at 58(for some reason it never reports 60) > > the whole time. It only ever fluctuated 1 frame. > > Mine only ever shows 49 fps, which is weird. > > > If THAT still doesn't help, check the E_Report.txt file, and see if > > everything was laoded into hardware modes. > > This is something I'll have to look at. The modes file, though, showed > me like 16 modes (or more?), and I was able to go to 1600x???. It was > pretty cool and small! :) I'm at work now or I'd be sure about all of > this. > > > You could also try reducing the number of buffers available for the > > sound effects. Where the sounds are loaded, in the donuts demo, > > change all the buffer values of 10, to 5. > > This might be my problem. I have an old Creative SoundBlaster Live card > that might also be giving me problems in Tribes. I think I'll buy a new > one and see what happens. > > > I ran FPS_rate.exw and am able to blit 45 bmp's to the screen > > without frameskipping. > > On that, I can go over 100 bmp's and it stays at 49 fps. > > > I'd be interested to know which demos failed too if ya don't mind. > > I'll get back to ya tonight. > >