RE: ExoticaX...

new topic     » goto parent     » topic index » view thread      » older message » newer message

The E_Report.txt is the exotica debug file.

E_Report will USUALLY give you an idea of whats going wrong if it has to 
do with Exotica/exoticaX.

It doesn't sound like it's actually a problem with Exotica though. I 
can't explain it. The only thing that comes to mind, is that Exotica 
doesn't see your video card as being 3D capable and is defaulting to 
software emulation. E_Report will tell you if that's the case.

It definitely isn't because of your sound card. If you say you are still 
stable at 49 fps when you run FPS_rate.exw than it can't be anything to 
do with your sound card, because FPS_rate doesn't even use dsound.

Chris

C. K. Lester wrote:
> bensler at mail.com wrote:
> 
> > I have just looked at your next post, and your computer specs.
> > You should have NO trouble whatsoever running Donuts
> 
> Yeah, I'm having no trouble. It plays smooth and sweet. I'm just 
> surprised that with my beast of a system that I don't get 60 fps. Even 
> on Tribes I get over 50 fps in most scenes!
> 
> > The FPS was stable at 58(for some reason it never reports 60)
> > the whole time. It only ever fluctuated 1 frame.
> 
> Mine only ever shows 49 fps, which is weird.
> 
> > If THAT still doesn't help, check the E_Report.txt file, and see if 
> > everything was laoded into hardware modes.
> 
> This is something I'll have to look at. The modes file, though, showed 
> me like 16 modes (or more?), and I was able to go to 1600x???. It was 
> pretty cool and small! :) I'm at work now or I'd be sure about all of 
> this.
> 
> > You could also try reducing the number of buffers available for the 
> > sound effects. Where the sounds are loaded, in the donuts demo,
> > change all the buffer values of 10, to 5.
> 
> This might be my problem. I have an old Creative SoundBlaster Live card 
> that might also be giving me problems in Tribes. I think I'll buy a new 
> one and see what happens.
> 
> > I ran FPS_rate.exw and am able to blit 45 bmp's to the screen
> > without frameskipping.
> 
> On that, I can go over 100 bmp's and it stays at 49 fps.
> 
> > I'd be interested to know which demos failed too if ya don't mind.
> 
> I'll get back to ya tonight.
> 
>

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu