RE: ExoticaX...

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I have just looked at your next post, and your computer specs.

You should have NO trouble whatsoever running Donuts. I just finished 
testing to be sure. And ran into the same thing you are saying, but I 
had winMX and Morpheus running in the background :P
I closed them, ran Donuts again, and I played all the way to level 13.
The FPS was stable at 58(for some reason it never reports 60) the whole 
time. It only ever fluctuated 1 frame.

Try closing anything you might have running in the background that you 
don't need. If that doesn't help, or isn't the situation, maybe ya just 
simply need to reboot.
If THAT still doesn't help, check the E_Report.txt file, and see if 
everything was laoded into hardware modes.
You could also try reducing the number of buffers available for the 
sound effects. Where the sounds are loaded, in the donuts demo, change 
all the buffer values of 10, to 5.

None of this should be necessary though. Your computer more than meets 
the demands of any of those demos.

I ran FPS_rate.exw and am able to blit 45 bmp's to the screen without 
frameskipping.

I am running :
win98se/DX8.0
PIII 600mhz/64MB
8M S3 Savage/IX video
ESS Maestro2E soundcard

I'd be interested to know which demos failed too if ya don't mind.

Chris

C. K. Lester wrote:
> ...ROCKS!
> 
> Hats off to Chris Bensler and Todd Riggins.
> 
> I've got DirectX 8.1 loaded and only two or three of the demo programs 
> locks my machine. The Donuts game runs great. I just spin and spin while 
> 
> shooting... cheap, I know!
> 
> How come Donuts is set for 60 fps but drops to 49 when I play it?
> 
>

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