RE: pathing.

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> Instead of a maze, with narrow passages and many walls, it is a wide open
> area, with a few restrictions. So, instead of there being only one or two
> possible paths, there are many, many different ways.
>
> How would that affect the algorithm?

Now you've got to wall crawl with radar... that's how we did it way back
when.

You follow a wall and use radar... once the objective is in view, you just
dart for it from there.

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