Re: Using include and namespaces

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----- Original Message -----
From: <jbrown105 at speedymail.org>
To: "EUforum" <EUforum at topica.com>
Subject: Re: Using include and namespaces



>
> On  0, 10963508 at europeonline.com wrote:
> >
> >
> > ----- Original Message -----
> > From: <OthelloVivaldi at hotmail.com>
> >
> > > My current solution is therefore to use the include ... as feature.
> > >
> > > For example, to implement the typical a* routine, you will need
> > > two heaps, which are often given the names 'open' and 'close'.
> > > So the question is: what do you think about the following:
> > >
> > >     include heap.e as Open
> > >     include heap.e as Close
> > >
> > >     Open:push(X)
> > >     Close:push(Y)
> > >     X = Open:pop()
> > >     Y = Close:pop()
> > >
> > > Would you recommend this kind of programming style?
> > > Is there some horrible way this can backfire or otherwise
> > > turn out to be a member of the set of bad things?
> >
> >
> > If this would work in Euphoria I would be very happy, but it doesn't.
Second
> > include file is just ignored. (Or does it?? :\)
> > This is my number one wish item for any Euphoria feature (second are
> > structures). That each include file has instance in memory, like a
class.
> > Now for every library which will have more than one object in program
you
> > have to keep id for each object of library and have global sequences in
> > library file and access properties of objects from those global
sequences
> > and with id of object. This slows down coding time, clarity of code is
> > reduced
> > and also speed of program is slower I
> > imagine.
> >
>
> This is a very interesting use of namespaces. I'll modify my namespace
> parser
> to support this type of "classes". (My parser rewrites all include
> statements,
> replacing them with direct code, so Eu's own version of include is
> ignored.)

If you're going to do it then do it that way that you can create as many
objects as you want in a loop, I don't know how exactly should it work,
something like this:

include circle.e as CIRCLE

sequence one_object

CIRCLE one_object
for i = 1 to 100 do
    one_object = new (CIRCLE)
    objects = append (objects, one_object)
end for

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