Re: Do you currently use namespaces?
- Posted by CChris <christian.cuvier at a?riculture?gouv.fr> May 26, 2008
- 1102 views
Matt Lewis wrote: > > CChris wrote: > > > > Matt Lewis wrote: > > > > > > Since both files need depend upon the code, it's just being more explicit > > > about things. > > > > > > > This is completely against modular programming. > > Wrong. > > > If fileB.e depends on any file that provide something, but is meant to be > > included by them, you'll have fileA1.e and fileA2.e which will include > > fileB.e. Fine. > > Your pattern is broken. This would be equivalent to win32lib (old days) > relying on the application to define the handler sequences, like onClick. > Instead, we have a procedure in win32lib, setHandler, that the program > calls to set the variables. > > Most languages (OK, that's an unproven assertion, but I can think of at > least C/C++, java, perl and python) wouldn't even let you get away with > this. > > > But now, what to code in fileB.e? > > > > include fileA1.e -- but fileA2.e might do as well > > or > > include fileA2.e -- then what about the possibiity for fileA1.e? > > > > True, you may use the new ifdef statement to choose which one. But this > > misses the core point. > > > > The core point is that you need to know the name of a file to include it. > > But you don't know the name of all the third party files that might benefit > > from including fileB.e, since what is needed is only some properties of > > the including file. This goes against reusability of fileB.e. > > Again, your pattern is broken. You should expose an API for those that use > your library to supply whatever initialization stuff you need. You also > get the free bonus that you don't require that more symbols be global. > > Matt The construct is perfectly valid in 3.1, and would serve a definite purpose, ie implementing plugin file schemes. Perhaps removing this ability will not actually break code. But I see no benefit to offset the loss. CChris