map

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Since map is written entirely in Eu, does this mean it will use 4 bytes per char
in memory, and have copies of the map in memory when it does Eu's standard
internal functions (like compare(), equal(), etc)? So it will be limited to the
standard 2gigabyte limit windoze has per application, or 250,000,000 chars minus
then the map overhead, and the code for the main app, plus it's variables?

Kat

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