Re: Ipx/sx
>>Date: Wed, 16 Sep 1998 12:23:13 PDT
>>From: Bert Belder <bbelder at HOTMAIL.COM>
>>Subject: Ipx/sx
>>
>>I'm developing a real-time strategy game, and I hope I can
>>include playing over a ipx/sx network. Does anyone know how to
>>handle this?
>>
>>Greetings,
>>BeeBee
>Date: Wed, 16 Sep 1998 23:56:15 +0300
>From: JesusC - Jesus Consuegra <jconsuegra at REDESTB.ES>
>Subject: Re: Ipx/sx
>
>Why not TCP/IP?... Then you could play along the Internet...
>Jesus.
Correct me if I'm wrong, but can't you use sockets over *both* IPX/SPX &
TCP/IP? So I guess the thing to do would be to write a wrapper for
winsock.dll. Although, sockets might be implemented differently in each
protocol...
Jesus, aren't you working on one?
As for TCP/IP, you could play over the internet, a LAN, dialup... just as
long as everyone's running the protocol & has their own IP address. That
would be your better bet :)
----->Buddy
budmeister1 at juno.com
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