Re: Graphics Doubts

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On Fri, 11 Jul 1997 Mike.Burrell at GEOCITIES.COM wrote:
> while euphoria can only support 256 colours "truly", there is a way
> (ahem this is to all those weirdos who were making that gfx library
> also) to support 18-bit colour (approx 262 000), also known as "fake
> hi-colour"
>
> it goes like this, in your palette of 256 colours, make 63 reds, 63
> greens and 63 blues, ranging from the darkest to the brightest
> intensity...  then plot a red, green and blue pixel right beside each
> other (you'll need hi-res to make this look good) and presto you've
> got 262 000 colours...

Make a demo and a TGA converter.  Of course, the apparent resolution is
like 340x256 on a 10424x768 screen...

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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