Re: Graphics Doubts
- Posted by Michael Packard <lgp at EXO.COM> Jul 12, 1997
- 929 views
On Fri, 11 Jul 1997 Mike.Burrell at GEOCITIES.COM wrote: > while euphoria can only support 256 colours "truly", there is a way > (ahem this is to all those weirdos who were making that gfx library > also) to support 18-bit colour (approx 262 000), also known as "fake > hi-colour" > > it goes like this, in your palette of 256 colours, make 63 reds, 63 > greens and 63 blues, ranging from the darkest to the brightest > intensity... then plot a red, green and blue pixel right beside each > other (you'll need hi-res to make this look good) and presto you've > got 262 000 colours... Make a demo and a TGA converter. Of course, the apparent resolution is like 340x256 on a 10424x768 screen... Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria