Re: Fast graphics and scrolling

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>         ModeX is cool, handy for scrolling & cutting, hey small pieces
get
> copied faster on the video memory than on real memory. Larger pieces
> were copied slower to the video memory than to another part of
> memory.

And you can get a 320 x 240 screen that actually has almost has square
looking pixels..

>You skimmed over a 1000+ lines file and conclude it didn't had
> anything usefull, you're a fast reader then.

Yep. Speed readers are us.

>         Sorry, your right, i was a bit argogant here.

I was probably a bit too. The only thing I meant by "agendas" was that we
have a client that is paying us to develop code for him. I am pretty sure
that he doesn't want the source code floating around on the internet. We
maintained the technological right to it but releasing code before the
project is completed and on the market is bad for business so to speak.

>         3D, like raycasters?
>         In Euphoria for Dos, we'll i'll see it then.
>         If you can ever make it, it will problely be about 99% asm.
>         And the multiplayer thing was asked by Somebody else, he wanted
to
> set a server or anything like that, however i also think (like Daniel
> Berstein said) that you better wait for a win95 version and then call
> the winsock dll.

I think that 3D will be available in DOS. Only the rendering part of the
raycaster will have to be assembly. As far as TCP/IP there is already DOS
ppp stack available and I have some source code to IPX routines that I
might try to convert into Euphoria.

> > Sounds more like your problem. We never started this flaming war in the
> > first place. You did.
>         Started a war?
>         All i heard was someone thinking they could be rich and already
have
> a too buzy agenda...... (that's pretty arogant)
>         It was that last sentence of you that had set this tone.

See above. After all it did have a smily after it.. :)

Regards,

Greg Harris
blackdog at cdc.net

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