Re: Fast graphics and scrolling

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> Ralf Nieuwenhuijsen wrote:
>
> >         Hey, i'm working on SVGA, i only need some docs and help from
> > somebody who knows assembly well and then i can write 'directly' to
> > the svga memory using that assembly to copy the stuff weird...
>
> Ralf, does this mean that your code would not be portable? Would it be
> portable with slight changes? What if, say, we wanted to create a game
> using your code and wanted PC, Mac, and Amiga people to use it...
> Course, then we have to assume, I guess, that EUPHORIA is available for
> those platforms.
        Yeah, but i'll be saving the assmebly in a special file... it only
has to contain a few routines, that are: WaitRetrace, A MemCopy
command handler (with commands as copy this length then skip this
much and do thid all this many times, next command)
        Then it will al be like Jazzy Jack Rabbit speed (PS This game engine
is coded by a Dutch Man too, :))

> So, nevermind.
> Jus' wonderin',
        Hey, would i trow away such an option that easily...

        PS The file allmodes.e should then also be updated, there would be
different screen modes and resolutions... but if an other version of
Euphoria comes out it is done in about a minute!!

> P.S. You shouldn't let other people get you all riled up. Let your code
> speak for itself. It does that pretty well. :)

        I didn't. I don't care too much to get all riled up about that.
        I don't have too compete with them because as long as mine is free,
i always win!!
        I was just trying to help them to kick their but back in reality.
        How longer they are hoping to get a lot of money, the bigger the
dissapointment would be. They would at least have some sort of
orginial idea. You can get sprites and virtual screen code in allmost
all langues for free or a real small donation. A better one is found
in a sec. It is just not for Euphoria.
        Still don't you all find it cool that my code is THAT portable.
        The structure needed for animation and stuff to keep it portable was
gotten from some tutorial that teaches you how to think right.
        The example program was a c-3d program, and if you change ONE
setting it would all be protable to win95 - dos - unix - more...
        Really cool how they did it.... Duke3D is already very
descrimination in CPU-type ... :(
        Still, i don't get 3d, for that, English is just too far from me to
understand it well enough.

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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