Re: Fast graphics and scrolling

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> >         Also you say they both have scrolling background.... NOT!!
> >         He has a fixed background of a fixed size!! (so he can copy it in
> > once) He has one sprite that uses a poor sprite technique (mine is
> > about 100 times faster... sorry) and he uses an image technique to
> > draw the scrolling field... to prove this all. I'll make a version
> > with real scrolling background and rest will be the same... i'll use
> > his pictures... then he can look at my framerate, It would compare
> > easily.
>
> I can assure you that he is not using a fixed size background, although it
> is possible with the engine.
> Using his technique, backgrounds of almost unlimited size can be displayed.
> Also he is not using the latest version of the engine in the game. (I just
> sent him the latest copy last night) It should increase the frame rate by
> 2.5x.

        2.5x times is needed to be compared to mine and we do not have the
same definition for fixed size background. I ment your background
(the yellow to green scenery BEHIND the walls & objects). That is of
the size 320*200 and it doesn't scroll along. This is considered the
background. These are the pixels that you see-through the objects
(except your none-sprite walls, why not use cool see-through walls,
or can't it handle all those sprite so fast...??)

> > I do not know if his routines are as flexible as mine... they can't
> > be more flexible as mine. If you change the video mode at the
> > beginning of your program, the rest will just work as it is supposed
> > too. This also goes for the different types of sprites, screens.
>
> The routines were not designed to be used in any thing else than 320x200
> mode (mode 19). This is to conectrate on speed.
> Most of the routines will be converted in assembly soon where needed.
> Virtual screens are dynamically allocated and freed. Most all routines can
> handle either sequence or memory stored bitmaps.
        Hey, i'm working on SVGA, i only need some docs and help from
somebody who knows assembly well and then i can write 'directly' to
the svga memory using that assembly to copy the stuff weird...
..........hey wait, i'm not gonna tell you this ... you don't want to
share your tricks too...

> > He scrolls the blocks and cuts them nicely.. (i still have to update
> > my routines to allow you to display a sprite partly of screen)
>
> This is built into the engine, no need to worry about screen boundarys.
        Depends...  do you have one big see-through screen were you change
your view offset or do you move the blocks over a 320*200 virtual
screen. (And thus cutting them nicely)

> > > He is using a specialized mode 19 library developed by Hollow Horse
> > > Software
>
> >         I am kind of interested in that... :)
> >         Too compare and change what he routines do faster....
>
> Sorry. The source code will be shrouded when released. The registered
> version will be used in a commercial game we are producing.
        Yeah? Well mine will be free,  i always learned from other people's
free code, so did eveybody. Together and with everybody's help i'll
make the best possible without charging them money afterwards to play
the game they helped design. You do it all by yourself, with the risk
of doing something wrong or just not most optimal.
        Well i must warn you.. if i ever catch you peeking into my code you
can't ask money for it.. cause it's freeware.. so you must swear that
you never LOOK at my code... you can run it too see that you code
isn't the fastest (yet, i didn't see your new improved version)

> > After all our interest is to have the fastest graphix routines not
> > to make routines that are faster than the others......
>
> Well some of use have other agendas.. :)

        I can get enough help on the mail server.. it will be your problem
mostly.. having a concurrent with free code can be diffecult if your
code isn't at least as good. However i am gonna wipe your ass if you
use any part of my code or techniques unless you can swear on your
mothers life and that of your computer that you didn't use the info i
gave on the mail server, or the info i added too the code, or the
code itself.

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl


" a commercial game" ??? You are gonna be rich that's for sure.....

NOT!!!! Platform games on the pc is like pacman on a Nintendo 64.
No you need something ORIGINAL to make money.... (like Diable added
cool multi-player options and dynamically designed levels, or like
Lemmings, Or like Quake giving the best possible 3D graphics)

Your platform will not even be as good as Jazz JackRabbit, a classic
you at least need to defeat can you call your game commercial.....

Well, like i said, more your than mine problem!

Ralf.

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