Implementing 3d Engine

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I've seen alot of questions about programing 3d game engines, and
thought this might help. I got it from alt.games.programming.

>To supply you with what you Really want to know.
>
>The others answered you about 3dfx, gl et al.
>
>If you want to learn to program 3d from the ground up find 3DGPL. It's out
>there still somewhere. Excellent easy to understand source code in pure c
>(or c++ i forget) for multiple platforms that'll explain the basic matrix
>math etc.
>
>If you want to include 3dfx etc don't bother writing your own from scratch.
>Your talking a Monumental amount of work (learning the hardware standards of
>3dfx etc).
>
>If you want to program for state of the art pc's or high end graphics use
>the Opengl libraries. They are INcredibly easy to use and they can do
>amazing things.
>
>If you want to program for all MS systems just use directx (you might also
>want to then convert it to opengl).
>The advantages of opengl are numerous including cross-platform compatibility
>and Amazing graphics quality.
>The disadvantage is speed. Plainly put it's slow on the average system
>today.
>
>You might also want to check out 3DEL (the 3d engines list). Hundreds of
>freeware/shareware/commercial engines there some with source, though if you
>really want to do your own i wouldn't clutter your thought processes with
>how they did it.
>
>
>Lastly, if this is a learning excersize (sp?) good luck to you. Don't worry
>about whatever the current  'hot api/paradign/whatever ' is. It'll change in
>6 months anyway Just learn the math and go for it! :)
>
>
>     Good luck
>
>

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